We still have copies of the original print edition of Freebooters on the Frontier. Customers who order this print edition will receive a link for a free copy of the PDF version on DriveThruRPG.
If you’re just interested in the PDF, you can purchase it here.
You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder.
Society offers order, with everyone in their proper place, and duty, labor, and protection awaiting the obedient. You want none of these things. Nor do ancient ruins and terrible beasts interest you overmuch.
You seek only riches.
Freebooters on the Frontier picks up where Funnel World left off—with a ragtag band of freshly-minted adventurers seeking fortune in the wilderness. Building on the rules laid down in Dungeon World and The Perilous Wilds (and requiring both of those books to play), Freebooters takes the freeform improvisational spirit of *World games and imbues it with the survivalist sensibility of old-school D&D. The classic four classes of Fighter, Thief, Cleric, and Magic-User are given a new spin, which includes a novel take on improvisational spellcasting based around a Vancian spell name generator. Beautifully illustrated by Jan Burger, with a wraparound cover by the great Peter Mullen.
Roll 3d6 down the line, gear up, and go get that treasure!